![]() Within 30 seconds, the player must make a total of three skill shots by sending the ball to the plunger via the diverted right inlane and outlane. Death Race: Don't let Death catch up to the Ghost Rider.The difficulty settings directly impact the value of the shots (500,000 for Tricky, 1 million for Trickier, 2 million for Trickiest) and determine how many ramp shots Mephisto will make when his turn comes. Making six flashing ramp shots wins the mission for 5 million points. After every few ramp shots, the HANDS OFF! inserts near the flippers will turn on, and Mephisto will use the flippers to shoot ramps himself - the player can still nudge during this time to mess up his flow, however. To win against Mephisto, the player must make six flashing ramp shots before Mephisto does. This untimed mission begins with a 10-second phase where the player can shoot either ramp to increase the difficulty of the mode, which starts at "Tricky" and increases with two shots to the right ramp for "Trickiest" shooting the flashing left ramp will lower the difficulty accordingly. Mephisto: The Ghost Rider risks his life as he matches wits against Mephisto.Making a strong shot to the left orbit will activate the hidden kicker in the seesaw for 5 million points and send the ball flying at the Orb, completing the mission. The Orb will then make things a little more challenging by firing his laser, which constantly messes with the physics of the ball if the player doesn't focus on making the required left orbit shot. In 30 seconds, the player must shoot for the flashing orbit twice - once to set up the seesaw, and again to directly hit the Orb with the ball for 1 million points. The Orb: Avoid the Orb's deadly laser by setting up a trap at the seesaw.If the player wins the mission, Stuntman Multiball will activate until the player returns to single-ball play. A new ball will be sent to the plunger and be diverted to the Hellfire Gun to win the mission, the player must use the gun by pressing the launch button when the crows are as close as it to possible to knock the ball off. ![]() After making 3 shots to the bumpers this way, the ball will be magnetized to the center of the playfield and picked up by the crows. To get rid of the crows, the player must first shoot the orbit that the crows are flying above for 500,000 points, then shoot the bumpers for 1 million points. A 40-second timer will start, and crows will flock to either the left or right orbit. Scarecrow: Put up with Scarecrow's army of sentient crows by repeatedly shooting the orbits.10 seconds will be added to missions for every lit shot made. Starting either Multiball mode pauses the mission, and disables the shots required to progress in it the mission will continue once the player drains down to single-ball play, or collects the hurry-up super jackpot.Īt the end of each mission with a timer (all of them except for Mephisto), 10 million points will be awarded, along with a timer bonus worth 100,000 points per second remaining when the final shot was made. After shooting the sinkhole, the player can select a mission using the flippers and launch button. Missions don't have to be completed to qualify the fight against Zadkiel they just have to be played. ![]() The Ghost Rider must take on four villains in one timed mission each, then fight against former archangel Zadkiel.ĭepending on the current position of the seesaw, the player must shoot either side of the orbit - depending on which side of the seesaw is lowered - to light the villain sinkhole to start a mission. You are welcome to assist in its construction by editing it as well. This article or section is in the process of an expansion or major restructuring.
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